﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Globals
{
    public class Globals
    {
        //the height and width of the buffer
        public static float Screen_Width;
        public static float Screen_Height;

        public static Vector2 CameraOffset;

        public static GraphicsDevice Graphics;


    }
}
